EasyTravel

OVERVIEW

As part of my final year project as an undergraduate student at ATU Sligo, I developed an application called

EasyTravel. This app aims to enhance the passenger experience (PX) within airports, particularly during the

challenging times of the Covid-19 pandemic. It offers practical solutions to address the unique needs

and concerns of travelers.

ROLE

UX/UI Designer, UX Researcher
User Research, Interaction, Visual Design, Prototyping & Testing

January 2022 - May 2022

Problem

My project centered around Dublin Airport, which garnered significant negative media attention in March and April of 2022. Passengers took to social media to express their discontent and frustration with issues such as overcrowding, lengthy queues, temporary unavailability of fast track services, and a lack of real-time information provided to them. Understanding these challenges, I aimed to address these pain points and improve the overall airport experience through my project..

Scope

My main goal was to create a user-friendly application that effectively addressed the current pain points in the passenger journey. By applying UX principles and conducting in-depth interviews, I identified and established the essential features required for this application. Through a thoughtful design process, I aimed to tackle the challenges head-on and provide practical solutions to enhance the overall airport experience.

Roles

  • User Research

  • UX/UI Design

  • Information architecture

  • Content Strategy

  • Visual Design

Tools

  • Adobe XD

  • InVision

  • Miro

  • Paper

  • Photoshop

  • Material.io

The Design Process

I conducted a twelve-week design sprint based on the design thinking methodology that includes 5 stages – empathize, define, ideate, prototype and test.

Gathering insights

 

Once I gathered the recordings from the user interviews, I began working affinity mapping techniques to synthesize the identified pain points. This involved grouping the problems into common themes and features within the platform.

To prioritize and address these usability issues effectively, I adopted a data-driven approach called the severity framework. This framework enabled me to assess the severity score of each usability issue based on three key variables. By leveraging this methodology, I ensured a systematic and informed process of resolving the most critical concerns.

Task criticality x impact x frequency = severity

  • Task criticality - how important is the task to the user? (1 = low, 5 = critical)

  • Impact - how much of an impact does this issue have on the user's task? (1 = suggestion, 5 = blocker)

  • Frequency (%) - how many times does this come up out of total participants?

Empathy

To gain insights into EasyTravel's competitive landscape, I performed a competitor analysis on key players such as DAA, Ryanair, and AerLingus. This assessment allowed me to understand what they were doing well, areas where they fell short, and potential gaps in the market.

One significant observation I made from this analysis was the absence of direct competitors in the market. While there were existing players, their focus primarily revolved around flight bookings rather than addressing the specific needs and challenges of the passenger experience. This discovery reinforced the unique value proposition and untapped potential of EasyTravel in the market.

Define

Interview Findings

I conducted detailed interviews with participants who had recently experienced Dublin Airport firsthand. All of the participants were frequent flyers between the ages of 23 and 68, 6bringing a diverse range of perspectives and experiences to the table. Through these in-depth interviews, I gained valuable insights into their specific encounters and pain points, allowing me to better understand the real-world challenges faced by passengers at Dublin Airport.

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β€œFast track was closed down so the waiting times for security took almost two hours rather than two minutes.” - Participant from Kildare

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β€œI felt so stressed and anxious that I was going to miss my flight because we weren’t given any information about what was happening".” - Participant from Meath

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β€œIt would be much easier if I could just do everything myself rather than relying on airport staff to assist” - Participant from Dublin

User Goals and Pain Points

 

Goals

  • To receive real-time updates on flight information

  • To spend as little time in the airport

  • To complete all touch points in the airport digitally

Pains

  • Cannot find the information I’m looking for re: flight gate, boarding time

  • β€œI am anxious that I am going to catch Covid-19 with large crowds of people around me”

  • Security wait times are no longer available for me to see

  • Fast track is closed so I can’t avoid the long queues

 Desires

  • Reduce wait times for security, boarding and check-in

  • Create a seamless and frictionless passenger experience (PX)

  • Dilute the spread of Covid-19 in airports using digital queuing

 

Synthesis

Empathy Map

Upon analyzing the gathered data, I consolidated the findings into actionable reference points, starting with an empathy map. This map was developed based on insights derived from interviews, secondary research, and observational analysis.

By utilizing the empathy map, I was able to gain a deeper understanding of the potential users' experiences and perspectives when interacting with EasyTravel.

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User Persona & Story

By contextualizing the needs of the target audience and envisioning how potential technology could meet their goals, I was able to shape a tangible and relatable user persona.

This persona was carefully crafted based on the insights gathered from my research and interview quotes. By synthesizing this information, I created a cohesive and representative user persona that encapsulated the characteristics, motivations, and behaviors of our target audience.

It served as a valuable reference point throughout the design process, ensuring that the application catered to the specific needs and preferences of our users.

Ideate

Define Navigation

Upon sketching of flow diagrams, a navigation style was deliberated and defined from best practice that would accommodate the users flow through the application.

  • Information Architecture

  • Lo-Fidelity Prototype

    Sketched screens and states were photographed and inserted into Marvel app for usability testing purposes. Research participant feedback was noted.

  • Design Thinking Principles

Through the process of conducting usability tests, I gathered valuable feedback that allowed me to refine and iterate upon my prototype. By applying the principles of design thinking, I focused on creating a seamless user experience. This iterative approach enabled me to incorporate user insights and perspectives, ensuring that the final design catered to their needs and preferences. The continuous feedback loop and user-centric mindset were instrumental in delivering a product that offers a truly user-friendly and intuitive experience.

Goals & Features

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πŸ‘€ User Goals

  • A quick and easy airport experience

  • Feel confident in the airport

  • Save time

  • Complete all touchpoints digitally

  • Track luggage

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πŸ’Ό Business Goals

  • Become an industry leader in the airline app category

  • Create new logo, branding and UI design to position app in market

  • Utilize technology to optimize the airport experience for all passengers

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πŸ™ Common Goals

  • Have an enjoyable airport experience

  • Create up to date information for passengers

  • Complete the airport process through smartphone

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πŸ’» Technical Specifications

  • Ability to login and sign up

  • Account creation and control

  • UI that has ability to work within constraints

  • UI that works under iOS material design

  • Accessible and usable to all groups

 

Interaction Design

Once I completed the research and analysis phase, I explored various design patterns that aligned with the information architecture, business goals, and user requirements. Sketching out potential solutions became my next step.

To propel my thoughts and ideas forward, I leveraged rapid prototyping and tools like Marvel. Throughout this iterative process, I remained focused on addressing the "How Might We" questions, continuously refining and improving the design.

Ensuring compliance with both WCAG 2.0 and Apple Human Interface Guidelines. I

Prototype and Testing

Usability Testing

Once the high-fidelity prototype reached its final stage, I proceeded to create a Usability Test Guide, outlining the testing process and objectives. Participants who matched the user personas were then recruited to take part in virtual usability tests conducted through Microsoft Teams.

By following this approach, I ensured that the prototype's usability and effectiveness were thoroughly evaluated by individuals representative of the target audience. The virtual format allowed for convenient and remote participation, enabling us to gather valuable feedback and insights to further refine the design.

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Four usability tests using the hi-fidelity prototype of the EasyTravel App were conducted.

There were four tasks created to test the usability and critical objectives of the feature including, creating an account and logging in, check in for flight, track luggage and scan boarding pass.

The test goals included the following:

  • Identify any critical errors or incomplete task flows within the app

  • Evaluate if the user comes across challenges with navigation or design

  • Understand successful task flows and identify helpful UI features

  • Assess to see that relevant information is in the right place at the right time

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Summary of Feedback

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β€œIt’s all right there, you shouldn’t have any issues." - Participant on EasyTravel App

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"It is so easy to do and makes it less stressful!" - Participant on EasyTravel App

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"I really like the real time notifications, I know exactly where to go and what to do." - Participant on EasyTravel push notifications

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Of the four tasks, all task flows were completed sufficiently and with expediency by all participants. All participants were impressed with the visual design, design patterns and the second-hand nature of the navigation.

UX/UI Design

Development

Creative Direction

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